The resolution of Axiom Verge 1 was 480 x 279 and I assume 2 is the same. The 16:9 setting is self-explanatory as this is a widescreen game, but I feel the other settings should have some context: Now, you’ll need to configure game to “Exact (black borders)”, then set the RT5x to 1080p (Over) and Generic 16:9. Then connect the component video output of the DAC to the component video input of the RetroTINK 5x and connect the RT5x to your display. Next, connect the HDMI output of the Switch to any of the zero-lag, HDMI to component video digital to analog converters (DAC’s) I list in my Amazon link store I’ve personally tested those and they’re what I used for this experiment. Then, go into the main Switch settings and change the output resolution to 480p. You’ll want to start by connecting your Switch to a standard flat-panel TV in docked mode. If you stumble across this post a few years from now, I’ll bet there will be multiple scalers that can do the same thing, but as of now, the RT5x is the only one and I’m proud to showcase it. Next, I’m showing these examples with the RetroTINK 5x, simply because it’s the only scaler on the market today that offers artificial “scanlines” that actually resemble a CRT Most are just horizontal black lines across the screen.
That said, if you prefer a CRT-look for this style game, it may be a cool thing to try. More info below:įirst thing’s first: Axiom Verge 1 & 2 are beautiful looking games and absolutely do not “need” scanlines.
Since that style is often associated with games from the CRT-era, I thought I’d put together a quick guide that shows how to get a fairly accurate CRT look with the game, when using a RetroTINK 5x. Tom Happ‘s Axiom Verge 1&2 are amazing “Metroidvania” style, 2D exploration games.